Posts tagged randomness

Pleasantly imperfect rectangles using fractal subdivision

I extend the ideas in my post on drawing imperfect circles, now to draw imperfect rectangles. I tweak the fractal subdivision process used to determine the randomness, and create a couple more examples of simple but pleasant shapes that appear to be drawn by a human.

Imperfect Circles – Aesthetic imperfection with fractal subdivision

Getting a computer to draw a shape in the way that a human would requires programming in some imperfection. I show you how a fractal subdivision algorithm can be used to draw some pleasantly imperfect circles.